Single footsteps on a stone floor: a soft heel thud, the scuff of the sole and a little grit.
Related sounds
About these footstep (stone) sounds, uses and license
Single footsteps on a stone floor: a soft heel thud, the scuff of the sole and a little grit. Each variation is one step, so you can trigger them in sync with a walk animation and alternate a few to avoid repetition. Every press of New in the editor brews a different footstep (stone); these 12 are a fixed selection so the links stay the same.
Good for
- Walking and running on stone, tiles or paths
- Dungeons, temples and city streets
- Footsteps of NPCs approaching
- Cutscene foley
Tweaking tip
Twelve real steps (boots and shoes) recorded on stone. Download a pack of 10 and pick one at random for each step; transpose down for heavy armored characters. Open any variant with Edit to change it with sliders.
License
Free for commercial and non-commercial use. No attribution, no sign-up. Most sounds are synthesized from scratch; the few that use recordings use CC0 (public domain) recordings, so there are no third-party rights attached.
Generate them from code or an AI agent
The same sounds are available from the command line:
npx sfxbrew footstepStone --count 5 --out assets/sfx/footstep-stone.wav
Or let Claude Code, Cursor or any MCP client add them to your project, then ask for "footstep (stone) sounds":
claude mcp add sfxbrew -- npx -y sfxbrew mcp
Free agent skill that teaches your agent when and how to use it: Agensi · GitHub