Punchy impacts built from three parts: a sharp crack at the moment of contact, a thump that drops in pitch within a few dozen milliseconds, and a short crunch.
Related sounds
About these hit sounds, uses and license
Punchy impacts built from three parts: a sharp crack at the moment of contact, a thump that drops in pitch within a few dozen milliseconds, and a short crunch. That fast pitch drop is what makes a hit feel heavy. Every press of New in the editor brews a different hit; these 12 are a fixed selection so the links stay the same.
Good for
- Melee hits and punches
- Taking damage
- Objects colliding
- Screen shake moments
Tweaking tip
For critical hits, play a hit and a short whoosh together, or raise the drive. Open any variant with Edit to change it with sliders.
License
Free for commercial and non-commercial use. No attribution, no sign-up. Most sounds are synthesized from scratch; the few that use recordings use CC0 (public domain) recordings, so there are no third-party rights attached.
Generate them from code or an AI agent
The same sounds are available from the command line:
npx sfxbrew hit --count 5 --out assets/sfx/hit-punch.wav
Or let Claude Code, Cursor or any MCP client add them to your project, then ask for "hit sounds":
claude mcp add sfxbrew -- npx -y sfxbrew mcp
Free agent skill that teaches your agent when and how to use it: Agensi · GitHub