Blade meets blade: a bright metallic clang whose tail rings and beats like real steel, plus a short scrape of the edges sliding apart.
Related sounds
About these sword clash sounds, uses and license
Blade meets blade: a bright metallic clang whose tail rings and beats like real steel, plus a short scrape of the edges sliding apart. Some variations are a quick double hit. Every press of New in the editor brews a different sword clash; these 12 are a fixed selection so the links stay the same.
Good for
- Parries and blocks
- Duels and clashing weapons
- Critical hits on armored enemies
- Forging and anvil-like UI feedback
Tweaking tip
Cut from a real recording of two swords clashing. Transpose down and add reverb for heavy blades in a hall. Open any variant with Edit to change it with sliders.
License
Free for commercial and non-commercial use. No attribution, no sign-up. Most sounds are synthesized from scratch; the few that use recordings use CC0 (public domain) recordings, so there are no third-party rights attached.
Generate them from code or an AI agent
The same sounds are available from the command line:
npx sfxbrew swordClash --count 5 --out assets/sfx/sword-clash.wav
Or let Claude Code, Cursor or any MCP client add them to your project, then ask for "sword clash sounds":
claude mcp add sfxbrew -- npx -y sfxbrew mcp
Free agent skill that teaches your agent when and how to use it: Agensi · GitHub