The thud of a character landing after a jump, from real recordings: on a hard floor, on the ground and onto some snapping sticks.
Related sounds
About these land sounds, uses and license
The thud of a character landing after a jump, from real recordings: on a hard floor, on the ground and onto some snapping sticks. Some variations add a low thump for heavier characters. Every press of New in the editor brews a different land; these 12 are a fixed selection so the links stay the same.
Good for
- Landing after a jump or fall
- Heavy enemies dropping into the arena
- Wall jumps and double jumps
- Items or crates falling
Tweaking tip
Pair it with the Jump preset: jump on the way up, land on the way down. Open any variant with Edit to change it with sliders.
License
Free for commercial and non-commercial use. No attribution, no sign-up. Most sounds are synthesized from scratch; the few that use recordings use CC0 (public domain) recordings, so there are no third-party rights attached.
Generate them from code or an AI agent
The same sounds are available from the command line:
npx sfxbrew land --count 5 --out assets/sfx/landing.wav
Or let Claude Code, Cursor or any MCP client add them to your project, then ask for "land sounds":
claude mcp add sfxbrew -- npx -y sfxbrew mcp
Free agent skill that teaches your agent when and how to use it: Agensi · GitHub