SFX Brew For AI agents 中文

Free Wind Chime Sound Effects

12 variations
Make your own in the editor

A few soft, high notes from metal tubes on the pentatonic scale, each with a faint shimmer from a slightly detuned twin, like chimes moved by a breeze.

Wind Chime 01
Wind Chime 02
Wind Chime 03
Wind Chime 04
Wind Chime 05
Wind Chime 06
Wind Chime 07
Wind Chime 08
Wind Chime 09
Wind Chime 10
Wind Chime 11
Wind Chime 12

Related sounds

About these wind chime sounds, uses and license

A few soft, high notes from metal tubes on the pentatonic scale, each with a faint shimmer from a slightly detuned twin, like chimes moved by a breeze. Gentle enough for discovery moments that should not interrupt the player. Every press of New in the editor brews a different wind chime; these 12 are a fixed selection so the links stay the same.

Good for

  • Finding a secret or hidden item
  • Random encounters and events
  • Ambient accents in peaceful areas
  • Hover or highlight on special items

Tweaking tip

A longer repeat gap makes it feel like real wind; a short gap makes it feel like a magical sparkle. Open any variant with Edit to change it with sliders.

License

Free for commercial and non-commercial use. No attribution, no sign-up. Most sounds are synthesized from scratch; the few that use recordings use CC0 (public domain) recordings, so there are no third-party rights attached.

Generate them from code or an AI agent

The same sounds are available from the command line:

npx sfxbrew chime --count 5 --out assets/sfx/wind-chime.wav

Or let Claude Code, Cursor or any MCP client add them to your project, then ask for "wind chime sounds":

claude mcp add sfxbrew -- npx -y sfxbrew mcp

Free agent skill that teaches your agent when and how to use it: Agensi · GitHub