Most variations are a large temple bell struck by a wooden beam: a soft thud, then a deep tone whose overtones beat slowly against each other as it fades.
Related sounds
About these temple bell sounds, uses and license
Most variations are a large temple bell struck by a wooden beam: a soft thud, then a deep tone whose overtones beat slowly against each other as it fades. Others are smaller bronze bells with a brighter, shorter ring. Trim the tail in your engine if you need a short notification. Every press of New in the editor brews a different temple bell; these 12 are a fixed selection so the links stay the same.
Good for
- Quest complete or objective reached
- Shrine, temple and save-point interactions
- Meditation timers and idle-game milestones
- Day or night transitions
Tweaking tip
The large bells are slow and solemn; save them for important moments and use the small bronze bells for frequent ones. Open any variant with Edit to change it with sliders.
License
Free for commercial and non-commercial use. No attribution, no sign-up. Most sounds are synthesized from scratch; the few that use recordings use CC0 (public domain) recordings, so there are no third-party rights attached.
Generate them from code or an AI agent
The same sounds are available from the command line:
npx sfxbrew bell --count 5 --out assets/sfx/temple-bell.wav
Or let Claude Code, Cursor or any MCP client add them to your project, then ask for "temple bell sounds":
claude mcp add sfxbrew -- npx -y sfxbrew mcp
Free agent skill that teaches your agent when and how to use it: Agensi · GitHub